#ifndef GrPerlinNoise2Effect_DEFINED
#define GrPerlinNoise2Effect_DEFINED
#include "include/core/SkAlphaType.h"
#include "include/core/SkMatrix.h"
#include "include/core/SkPoint.h"
#include "include/core/SkSamplingOptions.h"
#include "include/core/SkString.h"
#include "include/private/SkSLSampleUsage.h"
#include "src/gpu/ganesh/GrCaps.h"
#include "src/gpu/ganesh/GrFragmentProcessor.h"
#include "src/gpu/ganesh/GrProcessorUnitTest.h"
#include "src/gpu/ganesh/GrSamplerState.h"
#include "src/gpu/ganesh/GrSurfaceProxyView.h"
#include "src/gpu/ganesh/effects/GrTextureEffect.h"
#include "src/gpu/ganesh/glsl/GrGLSLProgramDataManager.h"
#include "src/shaders/SkPerlinNoiseShaderImpl.h"
#include <memory>
#include <utility>
namespace skgpu {
class KeyBuilder;
}
struct GrShaderCaps;
enum class SkPerlinNoiseShaderType;
class GrPerlinNoise2Effect : public GrFragmentProcessor { … };
#endif