#include "src/gpu/ganesh/effects/GrMatrixEffect.h"
#include "include/core/SkString.h"
#include "include/private/gpu/ganesh/GrTypesPriv.h"
#include "src/core/SkSLTypeShared.h"
#include "src/gpu/ganesh/effects/GrTextureEffect.h"
#include "src/gpu/ganesh/glsl/GrGLSLFragmentShaderBuilder.h"
#include "src/gpu/ganesh/glsl/GrGLSLProgramDataManager.h"
#include "src/gpu/ganesh/glsl/GrGLSLUniformHandler.h"
namespace skgpu { class KeyBuilder; }
struct GrShaderCaps;
std::unique_ptr<GrFragmentProcessor> GrMatrixEffect::Make(
const SkMatrix& matrix, std::unique_ptr<GrFragmentProcessor> child) { … }
std::unique_ptr<GrFragmentProcessor::ProgramImpl> GrMatrixEffect::onMakeProgramImpl() const { … }
void GrMatrixEffect::onAddToKey(const GrShaderCaps& caps, skgpu::KeyBuilder* b) const { … }
bool GrMatrixEffect::onIsEqual(const GrFragmentProcessor& other) const { … }
GrMatrixEffect::GrMatrixEffect(const GrMatrixEffect& src)
: … { … }
std::unique_ptr<GrFragmentProcessor> GrMatrixEffect::clone() const { … }