#ifndef SkRuntimeShader_DEFINED
#define SkRuntimeShader_DEFINED
#include "include/core/SkData.h"
#include "include/core/SkFlattenable.h"
#include "include/core/SkRefCnt.h"
#include "include/core/SkSpan.h"
#include "include/effects/SkRuntimeEffect.h"
#include "include/private/base/SkDebug.h"
#include "src/core/SkRuntimeEffectPriv.h"
#include "src/shaders/SkShaderBase.h"
#include "src/sksl/tracing/SkSLDebugTracePriv.h"
#include <vector>
class SkColorSpace;
class SkReadBuffer;
class SkWriteBuffer;
struct SkIPoint;
struct SkStageRec;
UniformsCallback;
class SkRuntimeShader : public SkShaderBase { … };
#endif