/* * Copyright 2020 Google LLC * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "src/gpu/ganesh/glsl/GrGLSLUniformHandler.h" GrShaderVar GrGLSLUniformHandler::getUniformMapping(const GrProcessor& owner, SkString rawName) const { … } GrShaderVar GrGLSLUniformHandler::liftUniformToVertexShader(const GrProcessor& owner, SkString rawName) { … }