#include "src/gpu/ganesh/glsl/GrGLSLProgramDataManager.h"
#include "include/core/SkMatrix.h"
#include "include/private/base/SkTemplates.h"
#include "src/core/SkMatrixPriv.h"
#include <cstddef>
void GrGLSLProgramDataManager::setSkMatrix(UniformHandle u, const SkMatrix& matrix) const { … }
void GrGLSLProgramDataManager::setSkM44(UniformHandle u, const SkM44& matrix) const { … }
void GrGLSLProgramDataManager::setRuntimeEffectUniforms(
SkSpan<const SkRuntimeEffect::Uniform> uniforms,
SkSpan<const UniformHandle> handles,
SkSpan<const Specialized> specialized,
const void* src) const { … }