#include "src/gpu/ganesh/ops/DefaultPathRenderer.h"
#include "include/core/SkMatrix.h"
#include "include/core/SkPath.h"
#include "include/core/SkPathTypes.h"
#include "include/core/SkRect.h"
#include "include/core/SkRefCnt.h"
#include "include/core/SkScalar.h"
#include "include/core/SkString.h"
#include "include/core/SkStrokeRec.h"
#include "include/gpu/ganesh/GrRecordingContext.h"
#include "include/private/SkColorData.h"
#include "include/private/base/SkAssert.h"
#include "include/private/base/SkDebug.h"
#include "include/private/base/SkPoint_impl.h"
#include "include/private/base/SkTArray.h"
#include "include/private/base/SkTDArray.h"
#include "include/private/base/SkTo.h"
#include "include/private/gpu/ganesh/GrTypesPriv.h"
#include "src/core/SkGeometry.h"
#include "src/core/SkMatrixPriv.h"
#include "src/gpu/ganesh/GrAppliedClip.h"
#include "src/gpu/ganesh/GrAuditTrail.h"
#include "src/gpu/ganesh/GrBuffer.h"
#include "src/gpu/ganesh/GrCaps.h"
#include "src/gpu/ganesh/GrClip.h"
#include "src/gpu/ganesh/GrDefaultGeoProcFactory.h"
#include "src/gpu/ganesh/GrGeometryProcessor.h"
#include "src/gpu/ganesh/GrMeshDrawTarget.h"
#include "src/gpu/ganesh/GrOpFlushState.h"
#include "src/gpu/ganesh/GrPaint.h"
#include "src/gpu/ganesh/GrProcessorAnalysis.h"
#include "src/gpu/ganesh/GrProcessorSet.h"
#include "src/gpu/ganesh/GrProgramInfo.h"
#include "src/gpu/ganesh/GrRecordingContextPriv.h"
#include "src/gpu/ganesh/GrRenderTargetProxy.h"
#include "src/gpu/ganesh/GrSimpleMesh.h"
#include "src/gpu/ganesh/GrStyle.h"
#include "src/gpu/ganesh/GrTestUtils.h"
#include "src/gpu/ganesh/GrUserStencilSettings.h"
#include "src/gpu/ganesh/GrUtil.h"
#include "src/gpu/ganesh/SurfaceDrawContext.h"
#include "src/gpu/ganesh/effects/GrDisableColorXP.h"
#include "src/gpu/ganesh/geometry/GrPathUtils.h"
#include "src/gpu/ganesh/geometry/GrStyledShape.h"
#include "src/gpu/ganesh/ops/GrMeshDrawOp.h"
#include "src/gpu/ganesh/ops/GrOp.h"
#include "src/gpu/ganesh/ops/GrPathStencilSettings.h"
#include "src/gpu/ganesh/ops/GrSimpleMeshDrawOpHelperWithStencil.h"
#if defined(GPU_TEST_UTILS)
#include "src/base/SkRandom.h"
#include "src/gpu/ganesh/GrDrawOpTest.h"
#endif
#include <cstddef>
#include <cstdint>
#include <utility>
class GrDstProxyView;
class GrSurfaceProxyView;
class SkArenaAlloc;
enum class GrXferBarrierFlags;
usingnamespaceskia_private;
namespace {
#define STENCIL_OFF …
inline bool single_pass_shape(const GrStyledShape& shape) { … }
class PathGeoBuilder { … };
class DefaultPathOp final : public GrMeshDrawOp { … };
}
#if defined(GPU_TEST_UTILS)
GR_DRAW_OP_TEST_DEFINE(DefaultPathOp) {
SkMatrix viewMatrix = GrTest::TestMatrix(random);
GrStyle style(SkStrokeRec::kHairline_InitStyle);
const SkPath& path = GrTest::TestPath(random);
SkRect bounds = path.getBounds();
SkScalar tol = GrPathUtils::kDefaultTolerance;
SkScalar srcSpaceTol = GrPathUtils::scaleToleranceToSrc(tol, viewMatrix, bounds);
viewMatrix.mapRect(&bounds);
uint8_t coverage = GrTest::RandomCoverage(random);
GrAAType aaType = GrAAType::kNone;
if (numSamples > 1 && random->nextBool()) {
aaType = GrAAType::kMSAA;
}
return DefaultPathOp::Make(context, std::move(paint), path, srcSpaceTol, coverage, viewMatrix,
true, aaType, bounds, GrGetRandomStencil(random, context));
}
#endif
namespace skgpu::ganesh {
bool DefaultPathRenderer::internalDrawPath(skgpu::ganesh::SurfaceDrawContext* sdc,
GrPaint&& paint,
GrAAType aaType,
const GrUserStencilSettings& userStencilSettings,
const GrClip* clip,
const SkMatrix& viewMatrix,
const GrStyledShape& shape,
bool stencilOnly) { … }
PathRenderer::StencilSupport
DefaultPathRenderer::onGetStencilSupport(const GrStyledShape& shape) const { … }
PathRenderer::CanDrawPath DefaultPathRenderer::onCanDrawPath(const CanDrawPathArgs& args) const { … }
bool DefaultPathRenderer::onDrawPath(const DrawPathArgs& args) { … }
void DefaultPathRenderer::onStencilPath(const StencilPathArgs& args) { … }
}