/* * Copyright 2016 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef SKSL_GLSLCODEGENERATOR #define SKSL_GLSLCODEGENERATOR #include <string> namespace SkSL { enum class PrettyPrint : bool; class OutputStream; struct Program; struct ShaderCaps; /** Converts a Program into GLSL code. */ bool ToGLSL(Program& program, const ShaderCaps* caps, OutputStream& out, PrettyPrint); bool ToGLSL(Program& program, const ShaderCaps* caps, OutputStream& out); bool ToGLSL(Program& program, const ShaderCaps* caps, std::string* out); } // namespace SkSL #endif