#include "src/gpu/Blend.h"
#include "include/core/SkBlendMode.h"
#ifdef SK_DEBUG
#include "include/core/SkString.h"
#endif
namespace skgpu {
const char* BlendFuncName(SkBlendMode mode) { … }
SkSpan<const float> GetPorterDuffBlendConstants(SkBlendMode mode) { … }
ReducedBlendModeInfo GetReducedBlendModeInfo(SkBlendMode mode) { … }
#ifdef SK_DEBUG
namespace {
const char *equation_string(skgpu::BlendEquation eq) { … }
const char *coeff_string(skgpu::BlendCoeff coeff) { … }
}
SkString BlendInfo::dump() const { … }
#endif
}