chromium/third_party/skia/src/gpu/ganesh/ops/StrokeTessellateOp.h

/*
 * Copyright 2020 Google LLC.
 *
 * Use of this source code is governed by a BSD-style license that can be
 * found in the LICENSE file.
 */

#ifndef StrokeTessellateOp_DEFINED
#define StrokeTessellateOp_DEFINED

#include "include/core/SkMatrix.h"
#include "include/core/SkStrokeRec.h"
#include "include/private/SkColorData.h"
#include "include/private/base/SkAssert.h"
#include "include/private/base/SkMacros.h"
#include "include/private/gpu/ganesh/GrTypesPriv.h"
#include "src/gpu/ganesh/GrCaps.h"
#include "src/gpu/ganesh/GrProcessorSet.h"
#include "src/gpu/ganesh/ops/GrDrawOp.h"
#include "src/gpu/ganesh/ops/GrOp.h"
#include "src/gpu/ganesh/tessellate/GrTessellationShader.h"
#include "src/gpu/ganesh/tessellate/StrokeTessellator.h"
#include "src/gpu/tessellate/Tessellation.h"

class GrAppliedClip;
class GrDstProxyView;
class GrOpFlushState;
class GrPaint;
class GrProgramInfo;
class GrRecordingContext;
class GrStrokeTessellationShader;
class GrSurfaceProxyView;
class SkArenaAlloc;
class SkPath;
enum class GrXferBarrierFlags;
struct SkRect;

namespace skgpu::ganesh {

// Renders strokes by linearizing them into sorted "parametric" and "radial" edges. See
// GrStrokeTessellationShader.
class StrokeTessellateOp final : public GrDrawOp {};

}  // namespace skgpu::ganesh

#endif // StrokeTessellateOp_DEFINED