#include "include/private/chromium/Slug.h"
#include "include/core/SkCanvas.h"
#include "include/core/SkPoint.h"
#include "include/core/SkSerialProcs.h"
#include "src/core/SkReadBuffer.h"
#include "src/core/SkWriteBuffer.h"
class SkData;
namespace sktext::gpu {
sk_sp<Slug> Slug::ConvertBlob(
SkCanvas* canvas, const SkTextBlob& blob, SkPoint origin, const SkPaint& paint) { … }
sk_sp<SkData> Slug::serialize() const { … }
size_t Slug::serialize(void* buffer, size_t size) const { … }
sk_sp<Slug> Slug::Deserialize(const void* data, size_t size, const SkStrikeClient* client) { … }
void Slug::draw(SkCanvas* canvas, const SkPaint& paint) const { … }
}