/* * Copyright 2016 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef SKSL_METALCODEGENERATOR #define SKSL_METALCODEGENERATOR #include <string> namespace SkSL { enum class PrettyPrint : bool; class OutputStream; struct Program; struct ShaderCaps; /** * Converts a Program into Metal code. */ bool ToMetal(Program& program, const ShaderCaps* caps, OutputStream& out, PrettyPrint); bool ToMetal(Program& program, const ShaderCaps* caps, OutputStream& out); bool ToMetal(Program& program, const ShaderCaps* caps, std::string* out); } // namespace SkSL #endif