chromium/third_party/skia/src/gpu/ganesh/gl/GrGLProgram.cpp

/*
 * Copyright 2011 Google Inc.
 *
 * Use of this source code is governed by a BSD-style license that can be
 * found in the LICENSE file.
 */
#include "src/gpu/ganesh/gl/GrGLProgram.h"

#include "include/core/SkSamplingOptions.h"
#include "include/gpu/ganesh/GrTypes.h"
#include "include/gpu/ganesh/gl/GrGLFunctions.h"
#include "include/gpu/ganesh/gl/GrGLInterface.h"
#include "src/gpu/Swizzle.h"
#include "src/gpu/ganesh/GrCaps.h"
#include "src/gpu/ganesh/GrFragmentProcessor.h"
#include "src/gpu/ganesh/GrGeometryProcessor.h"
#include "src/gpu/ganesh/GrPipeline.h"
#include "src/gpu/ganesh/GrProgramInfo.h"
#include "src/gpu/ganesh/GrRenderTarget.h"
#include "src/gpu/ganesh/GrSamplerState.h"
#include "src/gpu/ganesh/GrSurfaceProxy.h"
#include "src/gpu/ganesh/GrSurfaceProxyView.h"
#include "src/gpu/ganesh/GrXferProcessor.h"
#include "src/gpu/ganesh/effects/GrTextureEffect.h"
#include "src/gpu/ganesh/gl/GrGLGpu.h"
#include "src/gpu/ganesh/gl/GrGLTexture.h"
#include "src/gpu/ganesh/gl/GrGLUtil.h"
#include "src/sksl/SkSLCompiler.h"

#include <array>
#include <functional>
#include <utility>

class GrTexture;

#define GL_CALL(X)
#define GL_CALL_RET(R, X)

///////////////////////////////////////////////////////////////////////////////////////////////////

sk_sp<GrGLProgram> GrGLProgram::Make(
        GrGLGpu* gpu,
        const GrGLSLBuiltinUniformHandles& builtinUniforms,
        GrGLuint programID,
        const UniformInfoArray& uniforms,
        const UniformInfoArray& textureSamplers,
        std::unique_ptr<GrGeometryProcessor::ProgramImpl> gpImpl,
        std::unique_ptr<GrXferProcessor::ProgramImpl> xpImpl,
        std::vector<std::unique_ptr<GrFragmentProcessor::ProgramImpl>> fpImpls,
        std::unique_ptr<Attribute[]> attributes,
        int vertexAttributeCnt,
        int instanceAttributeCnt,
        int vertexStride,
        int instanceStride) {}

GrGLProgram::GrGLProgram(GrGLGpu* gpu,
                         const GrGLSLBuiltinUniformHandles& builtinUniforms,
                         GrGLuint programID,
                         const UniformInfoArray& uniforms,
                         const UniformInfoArray& textureSamplers,
                         std::unique_ptr<GrGeometryProcessor::ProgramImpl> gpImpl,
                         std::unique_ptr<GrXferProcessor::ProgramImpl> xpImpl,
                         std::vector<std::unique_ptr<GrFragmentProcessor::ProgramImpl>> fpImpls,
                         std::unique_ptr<Attribute[]> attributes,
                         int vertexAttributeCnt,
                         int instanceAttributeCnt,
                         int vertexStride,
                         int instanceStride)
        :{}

GrGLProgram::~GrGLProgram() {}

void GrGLProgram::abandon() {}

///////////////////////////////////////////////////////////////////////////////

void GrGLProgram::updateUniforms(const GrRenderTarget* renderTarget,
                                 const GrProgramInfo& programInfo) {}

void GrGLProgram::bindTextures(const GrGeometryProcessor& geomProc,
                               const GrSurfaceProxy* const geomProcTextures[],
                               const GrPipeline& pipeline) {}

void GrGLProgram::setRenderTargetState(const GrRenderTarget* rt,
                                       GrSurfaceOrigin origin,
                                       const GrGeometryProcessor& geomProc) {}