chromium/third_party/skia/src/gpu/ganesh/gl/GrGLProgramDataManager.cpp

/*
 * Copyright 2012 Google Inc.
 *
 * Use of this source code is governed by a BSD-style license that can be
 * found in the LICENSE file.
 */
#include "src/gpu/ganesh/gl/GrGLProgramDataManager.h"

#include "include/gpu/ganesh/gl/GrGLFunctions.h"
#include "include/gpu/ganesh/gl/GrGLInterface.h"
#include "include/private/base/SkAssert.h"
#include "src/core/SkSLTypeShared.h"
#include "src/gpu/ganesh/gl/GrGLGpu.h"
#include "src/gpu/ganesh/gl/GrGLUtil.h"

#define ASSERT_ARRAY_UPLOAD_IN_BOUNDS(UNI, COUNT)

static constexpr GrGLint kUnusedUniform =;

GrGLProgramDataManager::GrGLProgramDataManager(GrGLGpu* gpu, const UniformInfoArray& uniforms)
        :{}

void GrGLProgramDataManager::setSamplerUniforms(const UniformInfoArray& samplers,
                                                int startUnit) const {}

void GrGLProgramDataManager::set1i(UniformHandle u, int32_t i) const {}

void GrGLProgramDataManager::set1iv(UniformHandle u,
                                    int arrayCount,
                                    const int32_t v[]) const {}

void GrGLProgramDataManager::set1f(UniformHandle u, float v0) const {}

void GrGLProgramDataManager::set1fv(UniformHandle u,
                                    int arrayCount,
                                    const float v[]) const {}

void GrGLProgramDataManager::set2i(UniformHandle u, int32_t i0, int32_t i1) const {}

void GrGLProgramDataManager::set2iv(UniformHandle u,
                                    int arrayCount,
                                    const int32_t v[]) const {}

void GrGLProgramDataManager::set2f(UniformHandle u, float v0, float v1) const {}

void GrGLProgramDataManager::set2fv(UniformHandle u,
                                    int arrayCount,
                                    const float v[]) const {}

void GrGLProgramDataManager::set3i(UniformHandle u, int32_t i0, int32_t i1, int32_t i2) const {}

void GrGLProgramDataManager::set3iv(UniformHandle u,
                                    int arrayCount,
                                    const int32_t v[]) const {}

void GrGLProgramDataManager::set3f(UniformHandle u, float v0, float v1, float v2) const {}

void GrGLProgramDataManager::set3fv(UniformHandle u,
                                    int arrayCount,
                                    const float v[]) const {}

void GrGLProgramDataManager::set4i(UniformHandle u,
                                   int32_t i0,
                                   int32_t i1,
                                   int32_t i2,
                                   int32_t i3) const {}

void GrGLProgramDataManager::set4iv(UniformHandle u,
                                    int arrayCount,
                                    const int32_t v[]) const {}

void GrGLProgramDataManager::set4f(UniformHandle u,
                                   float v0,
                                   float v1,
                                   float v2,
                                   float v3) const {}

void GrGLProgramDataManager::set4fv(UniformHandle u,
                                    int arrayCount,
                                    const float v[]) const {}

void GrGLProgramDataManager::setMatrix2f(UniformHandle u, const float matrix[]) const {}

void GrGLProgramDataManager::setMatrix3f(UniformHandle u, const float matrix[]) const {}

void GrGLProgramDataManager::setMatrix4f(UniformHandle u, const float matrix[]) const {}

void GrGLProgramDataManager::setMatrix2fv(UniformHandle u, int arrayCount, const float m[]) const {}

void GrGLProgramDataManager::setMatrix3fv(UniformHandle u, int arrayCount, const float m[]) const {}

void GrGLProgramDataManager::setMatrix4fv(UniformHandle u, int arrayCount, const float m[]) const {}

template<int N> struct set_uniform_matrix;

template<int N> inline void GrGLProgramDataManager::setMatrices(UniformHandle u,
                                                                int arrayCount,
                                                                const float matrices[]) const {}

template<> struct set_uniform_matrix<2> {};

template<> struct set_uniform_matrix<3> {};

template<> struct set_uniform_matrix<4> {};