chromium/third_party/skia/src/gpu/vk/VulkanMutableTextureState.cpp

/*
 * Copyright 2023 Google LLC
 *
 * Use of this source code is governed by a BSD-style license that can be
 * found in the LICENSE file.
 */

#include "include/gpu/vk/VulkanMutableTextureState.h"

#include "include/gpu/GpuTypes.h"
#include "include/gpu/MutableTextureState.h"
#include "include/private/base/SkAssert.h"
#include "include/private/base/SkDebug.h"
#include "src/gpu/MutableTextureStatePriv.h"
#include "src/gpu/vk/VulkanMutableTextureStatePriv.h"

namespace skgpu::MutableTextureStates {

class VulkanMutableTextureState : public MutableTextureStateData {};

MutableTextureState MakeVulkan(VkImageLayout layout, uint32_t queueFamilyIndex) {}

static const VulkanMutableTextureState* get_and_cast_data(const MutableTextureState& mts) {}

static const VulkanMutableTextureState* get_and_cast_data(const MutableTextureState* mts) {}

static VulkanMutableTextureState* get_and_cast_data(MutableTextureState* mts) {}

VkImageLayout GetVkImageLayout(const MutableTextureState& state) {}

VkImageLayout GetVkImageLayout(const MutableTextureState* state) {}

void SetVkImageLayout(MutableTextureState* state, VkImageLayout layout) {}

uint32_t GetVkQueueFamilyIndex(const MutableTextureState& state) {}

uint32_t GetVkQueueFamilyIndex(const MutableTextureState* state) {}

void SetVkQueueFamilyIndex(MutableTextureState* state, uint32_t queueFamilyIndex) {}

}  // namespace skgpu::MutableTextureStates