#include "modules/skottie/src/Composition.h"
#include "include/core/SkString.h"
#include "include/private/base/SkTPin.h"
#include "include/private/base/SkTo.h"
#include "modules/skottie/include/Skottie.h"
#include "modules/skottie/src/Camera.h"
#include "modules/skottie/src/SkottieJson.h"
#include "modules/skottie/src/SkottiePriv.h"
#include "modules/sksg/include/SkSGGroup.h"
#include "modules/sksg/include/SkSGRenderNode.h"
#include "modules/sksg/include/SkSGTransform.h"
#include "src/utils/SkJSON.h"
#include <algorithm>
#include <utility>
namespace skottie {
namespace internal {
AnimationBuilder::ScopedAssetRef::ScopedAssetRef(const AnimationBuilder* abuilder,
const skjson::ObjectValue& jlayer) { … }
CompositionBuilder::CompositionBuilder(const AnimationBuilder& abuilder,
const SkSize& size,
const skjson::ObjectValue& jcomp)
: … { … }
CompositionBuilder::~CompositionBuilder() = default;
LayerBuilder* CompositionBuilder::layerBuilder(int layer_index) { … }
sk_sp<sksg::RenderNode> CompositionBuilder::build(const AnimationBuilder& abuilder) { … }
}
}