#include "src/pdf/SkPDFShader.h"
#include "include/core/SkBitmap.h"
#include "include/core/SkCanvas.h"
#include "include/core/SkImage.h"
#include "include/core/SkImageInfo.h"
#include "include/core/SkPaint.h"
#include "include/core/SkRefCnt.h"
#include "include/core/SkSamplingOptions.h"
#include "include/core/SkScalar.h"
#include "include/core/SkShader.h"
#include "include/core/SkSize.h"
#include "include/core/SkStream.h"
#include "include/core/SkSurface.h"
#include "include/core/SkTileMode.h"
#include "include/private/base/SkTPin.h"
#include "src/core/SkDevice.h"
#include "src/core/SkTHash.h"
#include "src/pdf/SkKeyedImage.h"
#include "src/pdf/SkPDFDevice.h"
#include "src/pdf/SkPDFDocumentPriv.h"
#include "src/pdf/SkPDFGradientShader.h"
#include "src/pdf/SkPDFUtils.h"
#include "src/shaders/SkShaderBase.h"
#include <memory>
#include <utility>
static void draw(SkCanvas* canvas, const SkImage* image, SkColor4f paintColor) { … }
static SkBitmap to_bitmap(const SkImage* image) { … }
static void draw_matrix(SkCanvas* canvas, const SkImage* image,
const SkMatrix& matrix, SkColor4f paintColor) { … }
static void draw_bitmap_matrix(SkCanvas* canvas, const SkBitmap& bm,
const SkMatrix& matrix, SkColor4f paintColor) { … }
static void fill_color_from_bitmap(SkCanvas* canvas,
float left, float top, float right, float bottom,
const SkBitmap& bitmap, int x, int y, float alpha) { … }
static SkMatrix scale_translate(SkScalar sx, SkScalar sy, SkScalar tx, SkScalar ty) { … }
static bool is_tiled(SkTileMode m) { … }
static SkPDFIndirectReference make_image_shader(SkPDFDocument* doc,
SkMatrix finalMatrix,
SkTileMode tileModesX,
SkTileMode tileModesY,
SkRect bBox,
const SkImage* image,
SkColor4f paintColor) { … }
static SkPDFIndirectReference make_fallback_shader(SkPDFDocument* doc,
SkShader* shader,
const SkMatrix& canvasTransform,
const SkIRect& surfaceBBox,
SkColor4f paintColor) { … }
static SkColor4f adjust_color(SkShader* shader, SkColor4f paintColor) { … }
SkPDFIndirectReference SkPDFMakeShader(SkPDFDocument* doc,
SkShader* shader,
const SkMatrix& canvasTransform,
const SkIRect& surfaceBBox,
SkColor4f paintColor) { … }