chromium/third_party/skia/modules/skottie/src/effects/BulgeEffect.cpp

/*
 * Copyright 2021 Google Inc.
 *
 * Use of this source code is governed by a BSD-style license that can be
 * found in the LICENSE file.
 */

#include "include/core/SkBlendMode.h"
#include "include/core/SkCanvas.h"
#include "include/core/SkMatrix.h"
#include "include/core/SkPaint.h"
#include "include/core/SkPicture.h"
#include "include/core/SkPictureRecorder.h"
#include "include/core/SkPoint.h"
#include "include/core/SkRect.h"
#include "include/core/SkRefCnt.h"
#include "include/core/SkSamplingOptions.h"
#include "include/core/SkShader.h"
#include "include/core/SkSize.h"
#include "include/core/SkString.h"
#include "include/core/SkTileMode.h"
#include "include/effects/SkRuntimeEffect.h"
#include "include/private/base/SkAssert.h"
#include "modules/skottie/src/Adapter.h"
#include "modules/skottie/src/SkottiePriv.h"
#include "modules/skottie/src/SkottieValue.h"
#include "modules/skottie/src/effects/Effects.h"
#include "modules/sksg/include/SkSGNode.h"
#include "modules/sksg/include/SkSGRenderNode.h"

#include <cmath>
#include <cstddef>
#include <utility>
#include <vector>

namespace skjson {
class ArrayValue;
}
namespace sksg {
class InvalidationController;
}

namespace skottie::internal {
namespace {

static constexpr char gBulgeDisplacementSkSL[] =;

static sk_sp<SkRuntimeEffect> bulge_effect() {}

class BulgeNode final : public sksg::CustomRenderNode {};

class BulgeEffectAdapter final : public DiscardableAdapterBase<BulgeEffectAdapter,
                                                             BulgeNode> {};

} // namespace

sk_sp<sksg::RenderNode> EffectBuilder::attachBulgeEffect(const skjson::ArrayValue& jprops,
                                                             sk_sp<sksg::RenderNode> layer) const {}

} // namespace skottie::internal