#include "include/core/SkCanvas.h"
#include "include/core/SkM44.h"
#include "include/core/SkMatrix.h"
#include "include/core/SkPaint.h"
#include "include/core/SkPicture.h"
#include "include/core/SkPictureRecorder.h"
#include "include/core/SkRect.h"
#include "include/core/SkRefCnt.h"
#include "include/core/SkSamplingOptions.h"
#include "include/core/SkScalar.h"
#include "include/core/SkShader.h"
#include "include/core/SkSize.h"
#include "include/core/SkString.h"
#include "include/core/SkTileMode.h"
#include "include/effects/SkRuntimeEffect.h"
#include "include/private/SkColorData.h"
#include "include/private/base/SkAssert.h"
#include "modules/skottie/src/Adapter.h"
#include "modules/skottie/src/Layer.h"
#include "modules/skottie/src/SkottieJson.h"
#include "modules/skottie/src/SkottiePriv.h"
#include "modules/skottie/src/SkottieValue.h"
#include "modules/skottie/src/effects/Effects.h"
#include "modules/sksg/include/SkSGNode.h"
#include "modules/sksg/include/SkSGRenderNode.h"
#include "src/utils/SkJSON.h"
#include <algorithm>
#include <cmath>
#include <cstdio>
#include <tuple>
#include <utility>
#include <vector>
struct SkPoint;
namespace sksg {
class InvalidationController;
}
namespace skottie::internal {
namespace {
static constexpr char gDisplacementSkSL[] = …
;
static sk_sp<SkRuntimeEffect> displacement_effect_singleton() { … }
class DisplacementNode final : public sksg::CustomRenderNode { … };
class DisplacementMapAdapter final : public DiscardableAdapterBase<DisplacementMapAdapter,
DisplacementNode> { … };
}
sk_sp<sksg::RenderNode> EffectBuilder::attachDisplacementMapEffect(
const skjson::ArrayValue& jprops, sk_sp<sksg::RenderNode> layer) const { … }
}