#include "include/core/SkBlendMode.h"
#include "include/core/SkColor.h"
#include "include/core/SkColorFilter.h"
#include "include/core/SkImageFilter.h"
#include "include/core/SkM44.h"
#include "include/core/SkRefCnt.h"
#include "include/core/SkScalar.h"
#include "include/effects/SkColorMatrix.h"
#include "include/effects/SkImageFilters.h"
#include "include/private/base/SkTPin.h"
#include "modules/skottie/src/Adapter.h"
#include "modules/skottie/src/SkottiePriv.h"
#include "modules/skottie/src/SkottieValue.h"
#include "modules/skottie/src/effects/Effects.h"
#include "modules/sksg/include/SkSGRenderEffect.h"
#include "modules/sksg/include/SkSGRenderNode.h"
#include "src/utils/SkJSON.h"
#include <utility>
namespace skottie::internal {
namespace {
class ShadowAdapter final : public DiscardableAdapterBase<ShadowAdapter,
sksg::ExternalImageFilter> { … };
static sk_sp<sksg::RenderNode> make_shadow_effect(const skjson::ObjectValue& jstyle,
const AnimationBuilder& abuilder,
sk_sp<sksg::RenderNode> layer,
ShadowAdapter::Type type) { … }
}
sk_sp<sksg::RenderNode> EffectBuilder::attachDropShadowStyle(const skjson::ObjectValue& jstyle,
sk_sp<sksg::RenderNode> layer) const { … }
sk_sp<sksg::RenderNode> EffectBuilder::attachInnerShadowStyle(const skjson::ObjectValue& jstyle,
sk_sp<sksg::RenderNode> layer) const { … }
}