#include "include/core/SkCanvas.h"
#include "include/core/SkColor.h"
#include "include/core/SkRect.h"
#include "include/core/SkRefCnt.h"
#include "include/core/SkScalar.h"
#include "include/core/SkShader.h"
#include "include/core/SkTileMode.h"
#include "include/effects/SkGradientShader.h"
#include "include/private/base/SkAssert.h"
#include "include/private/base/SkPoint_impl.h"
#include "modules/skottie/src/Adapter.h"
#include "modules/skottie/src/SkottiePriv.h"
#include "modules/skottie/src/SkottieValue.h"
#include "modules/skottie/src/effects/Effects.h"
#include "modules/sksg/include/SkSGNode.h"
#include "modules/sksg/include/SkSGRenderNode.h"
#include <algorithm>
#include <cmath>
#include <cstddef>
#include <utility>
#include <vector>
class SkMatrix;
namespace skjson {
class ArrayValue;
}
namespace sksg {
class InvalidationController;
}
namespace skottie {
namespace internal {
namespace {
class RWipeRenderNode final : public sksg::CustomRenderNode { … };
class RadialWipeAdapter final : public DiscardableAdapterBase<RadialWipeAdapter, RWipeRenderNode> { … };
}
sk_sp<sksg::RenderNode> EffectBuilder::attachRadialWipeEffect(const skjson::ArrayValue& jprops,
sk_sp<sksg::RenderNode> layer) const { … }
}
}