chromium/third_party/skia/modules/skottie/src/layers/shapelayer/Repeater.cpp

/*
 * Copyright 2020 Google Inc.
 *
 * Use of this source code is governed by a BSD-style license that can be
 * found in the LICENSE file.
 */

#include "include/core/SkCanvas.h"
#include "include/core/SkM44.h"
#include "include/core/SkMatrix.h"
#include "include/core/SkRect.h"
#include "include/core/SkRefCnt.h"
#include "include/core/SkScalar.h"
#include "include/private/base/SkTPin.h"
#include "modules/skottie/src/Adapter.h"
#include "modules/skottie/src/SkottieJson.h"
#include "modules/skottie/src/SkottiePriv.h"
#include "modules/skottie/src/SkottieValue.h"
#include "modules/skottie/src/layers/shapelayer/ShapeLayer.h"
#include "modules/sksg/include/SkSGNode.h"
#include "modules/sksg/include/SkSGRenderNode.h"
#include "src/utils/SkJSON.h"

#include <algorithm>
#include <cmath>
#include <cstddef>
#include <utility>
#include <vector>

struct SkPoint;

namespace sksg {
class InvalidationController;
}

namespace skottie {
namespace internal {

namespace  {

class RepeaterRenderNode final : public sksg::CustomRenderNode {};

class RepeaterAdapter final : public DiscardableAdapterBase<RepeaterAdapter, RepeaterRenderNode> {};

} // namespace

std::vector<sk_sp<sksg::RenderNode>> ShapeBuilder::AttachRepeaterDrawEffect(
        const skjson::ObjectValue& jrepeater,
        const AnimationBuilder* abuilder,
        std::vector<sk_sp<sksg::RenderNode>>&& draws) {}

} // namespace internal
} // namespace skottie