#include "include/core/SkPaint.h"
#include "include/core/SkRefCnt.h"
#include "include/private/base/SkTPin.h"
#include "modules/skottie/src/Adapter.h"
#include "modules/skottie/src/SkottieJson.h"
#include "modules/skottie/src/SkottiePriv.h"
#include "modules/skottie/src/SkottieValue.h"
#include "modules/skottie/src/layers/shapelayer/ShapeLayer.h"
#include "modules/sksg/include/SkSGGeometryEffect.h"
#include "modules/sksg/include/SkSGGeometryNode.h"
#include "src/utils/SkJSON.h"
#include <utility>
#include <vector>
namespace skottie::internal {
namespace {
class OffsetPathsAdapter final : public DiscardableAdapterBase<OffsetPathsAdapter,
sksg::OffsetEffect> { … };
}
std::vector<sk_sp<sksg::GeometryNode>> ShapeBuilder::AttachOffsetGeometryEffect(
const skjson::ObjectValue& jround, const AnimationBuilder* abuilder,
std::vector<sk_sp<sksg::GeometryNode>>&& geos) { … }
}