#include "cc/animation/animation_events.h"
namespace cc {
AnimationEvent::AnimationEvent(AnimationEvent::Type type,
UniqueKeyframeModelId uid,
int group_id,
int target_property,
base::TimeTicks monotonic_time)
: … { … }
AnimationEvent::AnimationEvent(int timeline_id,
int animation_id,
std::optional<base::TimeDelta> local_time)
: … { … }
AnimationEvent::AnimationEvent(const AnimationEvent& other) { … }
AnimationEvent& AnimationEvent::operator=(const AnimationEvent& other) { … }
AnimationEvent::~AnimationEvent() = default;
AnimationEvents::AnimationEvents() : … { … }
AnimationEvents::~AnimationEvents() = default;
bool AnimationEvents::IsEmpty() const { … }
bool AnimationEvent::ShouldDispatchToKeyframeEffectAndModel() const { … }
}