#include "modules/sksg/include/SkSGImage.h"
#include "include/core/SkCanvas.h"
#include "include/core/SkImage.h"
#include "include/core/SkPaint.h"
#include "include/core/SkPoint.h"
#include "include/private/base/SkAssert.h"
namespace sksg {
Image::Image(sk_sp<SkImage> image) : … { … }
void Image::onRender(SkCanvas* canvas, const RenderContext* ctx) const { … }
const RenderNode* Image::onNodeAt(const SkPoint& p) const { … }
SkRect Image::onRevalidate(InvalidationController*, const SkMatrix& ctm) { … }
}