chromium/third_party/skia/modules/sksg/src/SkSGMaskEffect.cpp

/*
 * Copyright 2018 Google Inc.
 *
 * Use of this source code is governed by a BSD-style license that can be
 * found in the LICENSE file.
 */

#include "modules/sksg/include/SkSGMaskEffect.h"

#include "include/core/SkBlendMode.h"
#include "include/core/SkCanvas.h"
#include "include/core/SkColorFilter.h"
#include "include/core/SkPaint.h"
#include "include/effects/SkLumaColorFilter.h"
#include "include/private/base/SkAssert.h"
#include "include/private/base/SkTo.h"
#include "modules/sksg/include/SkSGNode.h"

class SkMatrix;
struct SkPoint;

namespace sksg {

static bool is_inverted(sksg::MaskEffect::Mode mode) {}

static bool is_luma(sksg::MaskEffect::Mode mode) {}

MaskEffect::MaskEffect(sk_sp<RenderNode> child, sk_sp<RenderNode> mask, Mode mode)
    :{}

MaskEffect::~MaskEffect() {}

void MaskEffect::onRender(SkCanvas* canvas, const RenderContext* ctx) const {}

const RenderNode* MaskEffect::onNodeAt(const SkPoint& p) const {}

SkRect MaskEffect::onRevalidate(InvalidationController* ic, const SkMatrix& ctm) {}

} // namespace sksg