chromium/third_party/skia/src/base/SkSemaphore.cpp

/*
 * Copyright 2015 Google Inc.
 *
 * Use of this source code is governed by a BSD-style license that can be
 * found in the LICENSE file.
 */

#include "include/private/base/SkSemaphore.h"

#include "include/private/base/SkFeatures.h" // IWYU pragma: keep

#if defined(SK_BUILD_FOR_MAC) || defined(SK_BUILD_FOR_IOS)
    #include <dispatch/dispatch.h>

    struct SkSemaphore::OSSemaphore {
        dispatch_semaphore_t fSemaphore;

        OSSemaphore()  { fSemaphore = dispatch_semaphore_create(0/*initial count*/); }
        ~OSSemaphore() { dispatch_release(fSemaphore); }

        void signal(int n) { while (n --> 0) { dispatch_semaphore_signal(fSemaphore); } }
        void wait() { dispatch_semaphore_wait(fSemaphore, DISPATCH_TIME_FOREVER); }
    };
#elif defined(SK_BUILD_FOR_WIN)
#include "src/base/SkLeanWindows.h"

    struct SkSemaphore::OSSemaphore {
        HANDLE fSemaphore;

        OSSemaphore()  {
            fSemaphore = CreateSemaphore(nullptr    /*security attributes, optional*/,
                                         0       /*initial count*/,
                                         MAXLONG /*max count*/,
                                         nullptr    /*name, optional*/);
        }
        ~OSSemaphore() { CloseHandle(fSemaphore); }

        void signal(int n) {
            ReleaseSemaphore(fSemaphore, n, nullptr/*returns previous count, optional*/);
        }
        void wait() { WaitForSingleObject(fSemaphore, INFINITE/*timeout in ms*/); }
    };
#else
    // It's important we test for Mach before this.  This code will compile but not work there.
    #include <errno.h>
    #include <semaphore.h>
    struct SkSemaphore::OSSemaphore {};
#endif

///////////////////////////////////////////////////////////////////////////////

SkSemaphore::~SkSemaphore() {}

void SkSemaphore::osSignal(int n) {}

void SkSemaphore::osWait() {}

bool SkSemaphore::try_wait() {}