#include "include/core/SkColor.h"
#include "include/core/SkColorPriv.h"
#include "include/private/SkColorData.h"
#include "include/private/base/SkTPin.h"
#include "src/base/SkVx.h"
#include "src/core/SkSwizzlePriv.h"
#include <algorithm>
SkPMColor SkPreMultiplyARGB(U8CPU a, U8CPU r, U8CPU g, U8CPU b) { … }
SkPMColor SkPreMultiplyColor(SkColor c) { … }
static inline SkScalar ByteToScalar(U8CPU x) { … }
static inline SkScalar ByteDivToScalar(int numer, U8CPU denom) { … }
void SkRGBToHSV(U8CPU r, U8CPU g, U8CPU b, SkScalar hsv[3]) { … }
SkColor SkHSVToColor(U8CPU a, const SkScalar hsv[3]) { … }
template <>
SkColor4f SkColor4f::FromColor(SkColor bgra) { … }
template <>
SkColor SkColor4f::toSkColor() const { … }
template <>
uint32_t SkColor4f::toBytes_RGBA() const { … }
template <>
SkColor4f SkColor4f::FromBytes_RGBA(uint32_t c) { … }
template <>
SkPMColor4f SkPMColor4f::FromPMColor(SkPMColor c) { … }
template <>
uint32_t SkPMColor4f::toBytes_RGBA() const { … }
template <>
SkPMColor4f SkPMColor4f::FromBytes_RGBA(uint32_t c) { … }