#include "include/core/SkCanvas.h"
#include "include/core/SkAlphaType.h"
#include "include/core/SkBitmap.h"
#include "include/core/SkBlendMode.h"
#include "include/core/SkBlender.h"
#include "include/core/SkBlurTypes.h"
#include "include/core/SkColorFilter.h"
#include "include/core/SkColorSpace.h"
#include "include/core/SkColorType.h"
#include "include/core/SkImage.h"
#include "include/core/SkImageFilter.h"
#include "include/core/SkMaskFilter.h"
#include "include/core/SkPath.h"
#include "include/core/SkPathEffect.h"
#include "include/core/SkPicture.h"
#include "include/core/SkPixmap.h"
#include "include/core/SkRRect.h"
#include "include/core/SkRSXform.h"
#include "include/core/SkRasterHandleAllocator.h"
#include "include/core/SkRefCnt.h"
#include "include/core/SkRegion.h"
#include "include/core/SkShader.h"
#include "include/core/SkStrokeRec.h"
#include "include/core/SkSurface.h"
#include "include/core/SkTextBlob.h"
#include "include/core/SkTileMode.h"
#include "include/core/SkTypes.h"
#include "include/core/SkVertices.h"
#include "include/private/base/SkDebug.h"
#include "include/private/base/SkFloatingPoint.h"
#include "include/private/base/SkSafe32.h"
#include "include/private/base/SkTPin.h"
#include "include/private/base/SkTemplates.h"
#include "include/private/base/SkTo.h"
#include "include/private/chromium/Slug.h"
#include "include/utils/SkNoDrawCanvas.h"
#include "src/base/SkEnumBitMask.h"
#include "src/base/SkMSAN.h"
#include "src/core/SkBlenderBase.h"
#include "src/core/SkBlurMaskFilterImpl.h"
#include "src/core/SkCanvasPriv.h"
#include "src/core/SkDevice.h"
#include "src/core/SkImageFilterTypes.h"
#include "src/core/SkImageFilter_Base.h"
#include "src/core/SkImagePriv.h"
#include "src/core/SkLatticeIter.h"
#include "src/core/SkMaskFilterBase.h"
#include "src/core/SkMatrixPriv.h"
#include "src/core/SkPaintPriv.h"
#include "src/core/SkSpecialImage.h"
#include "src/core/SkSurfacePriv.h"
#include "src/core/SkTraceEvent.h"
#include "src/core/SkVerticesPriv.h"
#include "src/effects/colorfilters/SkColorFilterBase.h"
#include "src/image/SkSurface_Base.h"
#include "src/text/GlyphRun.h"
#include "src/utils/SkPatchUtils.h"
#include <algorithm>
#include <memory>
#include <new>
#include <optional>
#include <tuple>
#include <utility>
#define RETURN_ON_NULL(ptr) …
#define RETURN_ON_FALSE(pred) …
static_assert …;
Slug;
SK_MAKE_BITMASK_OPS(…)
bool SkCanvas::wouldOverwriteEntireSurface(const SkRect* rect, const SkPaint* paint,
SkEnumBitMask<PredrawFlags> flags) const { … }
bool SkCanvas::predrawNotify(bool willOverwritesEntireSurface) { … }
bool SkCanvas::predrawNotify(const SkRect* rect, const SkPaint* paint,
SkEnumBitMask<PredrawFlags> flags) { … }
SkCanvas::Layer::Layer(sk_sp<SkDevice> device,
FilterSpan imageFilters,
const SkPaint& paint,
bool isCoverage,
bool includesPadding)
: … { … }
SkCanvas::BackImage::BackImage(sk_sp<SkSpecialImage> img, SkIPoint loc)
: … { … }
SkCanvas::BackImage::BackImage(const BackImage&) = default;
SkCanvas::BackImage::BackImage(BackImage&&) = default;
SkCanvas::BackImage& SkCanvas::BackImage::operator=(const BackImage&) = default;
SkCanvas::BackImage::~BackImage() = default;
SkCanvas::MCRec::MCRec(SkDevice* device) : … { … }
SkCanvas::MCRec::MCRec(const MCRec* prev) : … { … }
SkCanvas::MCRec::~MCRec() { … }
void SkCanvas::MCRec::newLayer(sk_sp<SkDevice> layerDevice,
FilterSpan filters,
const SkPaint& restorePaint,
bool layerIsCoverage,
bool includesPadding) { … }
void SkCanvas::MCRec::reset(SkDevice* device) { … }
class SkCanvas::AutoUpdateQRBounds { … };
std::optional<AutoLayerForImageFilter> SkCanvas::aboutToDraw(
const SkPaint& paint,
const SkRect* rawBounds,
SkEnumBitMask<PredrawFlags> flags) { … }
std::optional<AutoLayerForImageFilter> SkCanvas::aboutToDraw(
const SkPaint& paint,
const SkRect* rawBounds) { … }
void SkCanvas::resetForNextPicture(const SkIRect& bounds) { … }
void SkCanvas::init(sk_sp<SkDevice> device) { … }
SkCanvas::SkCanvas() : … { … }
SkCanvas::SkCanvas(int width, int height, const SkSurfaceProps* props)
: … { … }
SkCanvas::SkCanvas(const SkIRect& bounds)
: … { … }
SkCanvas::SkCanvas(sk_sp<SkDevice> device)
: … { … }
SkCanvas::~SkCanvas() { … }
SkSurface* SkCanvas::getSurface() const { … }
SkISize SkCanvas::getBaseLayerSize() const { … }
SkDevice* SkCanvas::topDevice() const { … }
bool SkCanvas::readPixels(const SkPixmap& pm, int x, int y) { … }
bool SkCanvas::readPixels(const SkImageInfo& dstInfo, void* dstP, size_t rowBytes, int x, int y) { … }
bool SkCanvas::readPixels(const SkBitmap& bm, int x, int y) { … }
bool SkCanvas::writePixels(const SkBitmap& bitmap, int x, int y) { … }
bool SkCanvas::writePixels(const SkImageInfo& srcInfo, const void* pixels, size_t rowBytes,
int x, int y) { … }
void SkCanvas::checkForDeferredSave() { … }
int SkCanvas::getSaveCount() const { … }
int SkCanvas::save() { … }
void SkCanvas::doSave() { … }
void SkCanvas::restore() { … }
void SkCanvas::restoreToCount(int count) { … }
void SkCanvas::internalSave() { … }
int SkCanvas::saveLayer(const SkRect* bounds, const SkPaint* paint) { … }
int SkCanvas::saveLayer(const SaveLayerRec& rec) { … }
int SkCanvas::only_axis_aligned_saveBehind(const SkRect* bounds) { … }
static skif::ParameterSpace<SkPoint> compute_decomposition_center(
const SkMatrix& dstToLocal,
std::optional<skif::ParameterSpace<SkRect>> contentBounds,
const skif::DeviceSpace<SkIRect>& targetOutput) { … }
struct FilterToSpan { … };
static std::optional<std::pair<skif::Mapping, skif::LayerSpace<SkIRect>>>
get_layer_mapping_and_bounds(
SkCanvas::FilterSpan filters,
const SkMatrix& localToDst,
const skif::DeviceSpace<SkIRect>& targetOutput,
std::optional<skif::ParameterSpace<SkRect>> contentBounds = { … }
static SkColorType image_filter_color_type(const SkColorInfo& dstInfo) { … }
static skif::FilterResult apply_alpha_and_colorfilter(const skif::Context& ctx,
const skif::FilterResult& image,
const SkPaint& paint) { … }
void SkCanvas::internalDrawDeviceWithFilter(SkDevice* src,
SkDevice* dst,
FilterSpan filters,
const SkPaint& paint,
DeviceCompatibleWithFilter compat,
const SkColorInfo& filterColorInfo,
SkScalar scaleFactor,
bool srcIsCoverageLayer) { … }
void SkCanvas::internalSaveLayer(const SaveLayerRec& rec,
SaveLayerStrategy strategy,
bool coverageOnly) { … }
int SkCanvas::saveLayerAlphaf(const SkRect* bounds, float alpha) { … }
void SkCanvas::internalSaveBehind(const SkRect* localBounds) { … }
void SkCanvas::internalRestore() { … }
sk_sp<SkSurface> SkCanvas::makeSurface(const SkImageInfo& info, const SkSurfaceProps* props) { … }
sk_sp<SkSurface> SkCanvas::onNewSurface(const SkImageInfo& info, const SkSurfaceProps& props) { … }
SkImageInfo SkCanvas::imageInfo() const { … }
SkImageInfo SkCanvas::onImageInfo() const { … }
bool SkCanvas::getProps(SkSurfaceProps* props) const { … }
SkSurfaceProps SkCanvas::getBaseProps() const { … }
SkSurfaceProps SkCanvas::getTopProps() const { … }
bool SkCanvas::onGetProps(SkSurfaceProps* props, bool top) const { … }
bool SkCanvas::peekPixels(SkPixmap* pmap) { … }
bool SkCanvas::onPeekPixels(SkPixmap* pmap) { … }
void* SkCanvas::accessTopLayerPixels(SkImageInfo* info, size_t* rowBytes, SkIPoint* origin) { … }
bool SkCanvas::onAccessTopLayerPixels(SkPixmap* pmap) { … }
void SkCanvas::translate(SkScalar dx, SkScalar dy) { … }
void SkCanvas::scale(SkScalar sx, SkScalar sy) { … }
void SkCanvas::rotate(SkScalar degrees) { … }
void SkCanvas::rotate(SkScalar degrees, SkScalar px, SkScalar py) { … }
void SkCanvas::skew(SkScalar sx, SkScalar sy) { … }
void SkCanvas::concat(const SkMatrix& matrix) { … }
void SkCanvas::internalConcat44(const SkM44& m) { … }
void SkCanvas::concat(const SkM44& m) { … }
void SkCanvas::internalSetMatrix(const SkM44& m) { … }
void SkCanvas::setMatrix(const SkMatrix& matrix) { … }
void SkCanvas::setMatrix(const SkM44& m) { … }
void SkCanvas::resetMatrix() { … }
void SkCanvas::clipRect(const SkRect& rect, SkClipOp op, bool doAA) { … }
void SkCanvas::onClipRect(const SkRect& rect, SkClipOp op, ClipEdgeStyle edgeStyle) { … }
void SkCanvas::androidFramework_setDeviceClipRestriction(const SkIRect& rect) { … }
void SkCanvas::internal_private_resetClip() { … }
void SkCanvas::onResetClip() { … }
void SkCanvas::clipRRect(const SkRRect& rrect, SkClipOp op, bool doAA) { … }
void SkCanvas::onClipRRect(const SkRRect& rrect, SkClipOp op, ClipEdgeStyle edgeStyle) { … }
void SkCanvas::clipPath(const SkPath& path, SkClipOp op, bool doAA) { … }
void SkCanvas::onClipPath(const SkPath& path, SkClipOp op, ClipEdgeStyle edgeStyle) { … }
void SkCanvas::clipShader(sk_sp<SkShader> sh, SkClipOp op) { … }
void SkCanvas::onClipShader(sk_sp<SkShader> sh, SkClipOp op) { … }
void SkCanvas::clipRegion(const SkRegion& rgn, SkClipOp op) { … }
void SkCanvas::onClipRegion(const SkRegion& rgn, SkClipOp op) { … }
void SkCanvas::validateClip() const { … }
bool SkCanvas::androidFramework_isClipAA() const { … }
void SkCanvas::temporary_internal_getRgnClip(SkRegion* rgn) { … }
bool SkCanvas::isClipEmpty() const { … }
bool SkCanvas::isClipRect() const { … }
bool SkCanvas::quickReject(const SkRect& src) const { … }
bool SkCanvas::quickReject(const SkPath& path) const { … }
bool SkCanvas::internalQuickReject(const SkRect& bounds, const SkPaint& paint,
const SkMatrix* matrix) { … }
SkRect SkCanvas::getLocalClipBounds() const { … }
SkIRect SkCanvas::getDeviceClipBounds() const { … }
SkRect SkCanvas::computeDeviceClipBounds(bool outsetForAA) const { … }
SkMatrix SkCanvas::getTotalMatrix() const { … }
SkM44 SkCanvas::getLocalToDevice() const { … }
GrRecordingContext* SkCanvas::recordingContext() const { … }
skgpu::graphite::Recorder* SkCanvas::recorder() const { … }
void SkCanvas::drawDRRect(const SkRRect& outer, const SkRRect& inner,
const SkPaint& paint) { … }
void SkCanvas::drawPaint(const SkPaint& paint) { … }
void SkCanvas::drawRect(const SkRect& r, const SkPaint& paint) { … }
void SkCanvas::drawClippedToSaveBehind(const SkPaint& paint) { … }
void SkCanvas::drawRegion(const SkRegion& region, const SkPaint& paint) { … }
void SkCanvas::drawOval(const SkRect& r, const SkPaint& paint) { … }
void SkCanvas::drawRRect(const SkRRect& rrect, const SkPaint& paint) { … }
void SkCanvas::drawPoints(PointMode mode, size_t count, const SkPoint pts[], const SkPaint& paint) { … }
void SkCanvas::drawVertices(const sk_sp<SkVertices>& vertices, SkBlendMode mode,
const SkPaint& paint) { … }
void SkCanvas::drawVertices(const SkVertices* vertices, SkBlendMode mode, const SkPaint& paint) { … }
void SkCanvas::drawMesh(const SkMesh& mesh, sk_sp<SkBlender> blender, const SkPaint& paint) { … }
void SkCanvas::drawPath(const SkPath& path, const SkPaint& paint) { … }
static bool fillable(const SkRect& r) { … }
static SkPaint clean_paint_for_lattice(const SkPaint* paint) { … }
void SkCanvas::drawImageNine(const SkImage* image, const SkIRect& center, const SkRect& dst,
SkFilterMode filter, const SkPaint* paint) { … }
void SkCanvas::drawImageLattice(const SkImage* image, const Lattice& lattice, const SkRect& dst,
SkFilterMode filter, const SkPaint* paint) { … }
void SkCanvas::drawAtlas(const SkImage* atlas, const SkRSXform xform[], const SkRect tex[],
const SkColor colors[], int count, SkBlendMode mode,
const SkSamplingOptions& sampling, const SkRect* cull,
const SkPaint* paint) { … }
void SkCanvas::drawAnnotation(const SkRect& rect, const char key[], SkData* value) { … }
void SkCanvas::private_draw_shadow_rec(const SkPath& path, const SkDrawShadowRec& rec) { … }
void SkCanvas::onDrawShadowRec(const SkPath& path, const SkDrawShadowRec& rec) { … }
void SkCanvas::experimental_DrawEdgeAAQuad(const SkRect& rect, const SkPoint clip[4],
QuadAAFlags aaFlags, const SkColor4f& color,
SkBlendMode mode) { … }
void SkCanvas::experimental_DrawEdgeAAImageSet(const ImageSetEntry imageSet[], int cnt,
const SkPoint dstClips[],
const SkMatrix preViewMatrices[],
const SkSamplingOptions& sampling,
const SkPaint* paint,
SrcRectConstraint constraint) { … }
void SkCanvas::onDiscard() { … }
void SkCanvas::onDrawPaint(const SkPaint& paint) { … }
void SkCanvas::internalDrawPaint(const SkPaint& paint) { … }
void SkCanvas::onDrawPoints(PointMode mode, size_t count, const SkPoint pts[],
const SkPaint& paint) { … }
static const SkBlurMaskFilterImpl* can_attempt_blurred_rrect_draw(const SkPaint& paint) { … }
std::optional<AutoLayerForImageFilter> SkCanvas::attemptBlurredRRectDraw(
const SkRRect& rrect, const SkPaint& paint, SkEnumBitMask<PredrawFlags> flags) { … }
void SkCanvas::onDrawRect(const SkRect& r, const SkPaint& paint) { … }
void SkCanvas::onDrawRegion(const SkRegion& region, const SkPaint& paint) { … }
void SkCanvas::onDrawBehind(const SkPaint& paint) { … }
void SkCanvas::onDrawOval(const SkRect& oval, const SkPaint& paint) { … }
void SkCanvas::onDrawArc(const SkRect& oval, SkScalar startAngle,
SkScalar sweepAngle, bool useCenter,
const SkPaint& paint) { … }
void SkCanvas::onDrawRRect(const SkRRect& rrect, const SkPaint& paint) { … }
void SkCanvas::onDrawDRRect(const SkRRect& outer, const SkRRect& inner, const SkPaint& paint) { … }
void SkCanvas::onDrawPath(const SkPath& path, const SkPaint& paint) { … }
static SkPaint clean_paint_for_drawImage(const SkPaint* paint) { … }
static SkPaint clean_paint_for_drawVertices(SkPaint paint) { … }
void SkCanvas::onDrawImage2(const SkImage* image, SkScalar x, SkScalar y,
const SkSamplingOptions& sampling, const SkPaint* paint) { … }
static SkSamplingOptions clean_sampling_for_constraint(
const SkSamplingOptions& sampling,
SkCanvas::SrcRectConstraint constraint) { … }
void SkCanvas::onDrawImageRect2(const SkImage* image, const SkRect& src, const SkRect& dst,
const SkSamplingOptions& sampling, const SkPaint* paint,
SrcRectConstraint constraint) { … }
void SkCanvas::onDrawImageLattice2(const SkImage* image, const Lattice& lattice, const SkRect& dst,
SkFilterMode filter, const SkPaint* paint) { … }
void SkCanvas::drawImage(const SkImage* image, SkScalar x, SkScalar y,
const SkSamplingOptions& sampling, const SkPaint* paint) { … }
void SkCanvas::drawImageRect(const SkImage* image, const SkRect& src, const SkRect& dst,
const SkSamplingOptions& sampling, const SkPaint* paint,
SrcRectConstraint constraint) { … }
void SkCanvas::drawImageRect(const SkImage* image, const SkRect& dst,
const SkSamplingOptions& sampling, const SkPaint* paint) { … }
void SkCanvas::onDrawTextBlob(const SkTextBlob* blob, SkScalar x, SkScalar y,
const SkPaint& paint) { … }
void SkCanvas::onDrawGlyphRunList(const sktext::GlyphRunList& glyphRunList, const SkPaint& paint) { … }
sk_sp<Slug> SkCanvas::convertBlobToSlug(
const SkTextBlob& blob, SkPoint origin, const SkPaint& paint) { … }
sk_sp<Slug> SkCanvas::onConvertGlyphRunListToSlug(const sktext::GlyphRunList& glyphRunList,
const SkPaint& paint) { … }
void SkCanvas::drawSlug(const Slug* slug, const SkPaint& paint) { … }
void SkCanvas::onDrawSlug(const Slug* slug, const SkPaint& paint) { … }
void SkCanvas::drawSimpleText(const void* text, size_t byteLength, SkTextEncoding encoding,
SkScalar x, SkScalar y, const SkFont& font, const SkPaint& paint) { … }
void SkCanvas::drawGlyphs(int count, const SkGlyphID* glyphs, const SkPoint* positions,
const uint32_t* clusters, int textByteCount, const char* utf8text,
SkPoint origin, const SkFont& font, const SkPaint& paint) { … }
void SkCanvas::drawGlyphs(int count, const SkGlyphID glyphs[], const SkPoint positions[],
SkPoint origin, const SkFont& font, const SkPaint& paint) { … }
void SkCanvas::drawGlyphs(int count, const SkGlyphID glyphs[], const SkRSXform xforms[],
SkPoint origin, const SkFont& font, const SkPaint& paint) { … }
void SkCanvas::drawTextBlob(const SkTextBlob* blob, SkScalar x, SkScalar y,
const SkPaint& paint) { … }
void SkCanvas::onDrawVerticesObject(const SkVertices* vertices, SkBlendMode bmode,
const SkPaint& paint) { … }
void SkCanvas::onDrawMesh(const SkMesh& mesh, sk_sp<SkBlender> blender, const SkPaint& paint) { … }
void SkCanvas::drawPatch(const SkPoint cubics[12], const SkColor colors[4],
const SkPoint texCoords[4], SkBlendMode bmode,
const SkPaint& paint) { … }
void SkCanvas::onDrawPatch(const SkPoint cubics[12], const SkColor colors[4],
const SkPoint texCoords[4], SkBlendMode bmode,
const SkPaint& paint) { … }
void SkCanvas::drawDrawable(SkDrawable* dr, SkScalar x, SkScalar y) { … }
void SkCanvas::drawDrawable(SkDrawable* dr, const SkMatrix* matrix) { … }
void SkCanvas::onDrawDrawable(SkDrawable* dr, const SkMatrix* matrix) { … }
void SkCanvas::onDrawAtlas2(const SkImage* atlas, const SkRSXform xform[], const SkRect tex[],
const SkColor colors[], int count, SkBlendMode bmode,
const SkSamplingOptions& sampling, const SkRect* cull,
const SkPaint* paint) { … }
void SkCanvas::onDrawAnnotation(const SkRect& rect, const char key[], SkData* value) { … }
void SkCanvas::onDrawEdgeAAQuad(const SkRect& r, const SkPoint clip[4], QuadAAFlags edgeAA,
const SkColor4f& color, SkBlendMode mode) { … }
void SkCanvas::onDrawEdgeAAImageSet2(const ImageSetEntry imageSet[], int count,
const SkPoint dstClips[], const SkMatrix preViewMatrices[],
const SkSamplingOptions& sampling, const SkPaint* paint,
SrcRectConstraint constraint) { … }
void SkCanvas::drawColor(const SkColor4f& c, SkBlendMode mode) { … }
void SkCanvas::drawPoint(SkScalar x, SkScalar y, const SkPaint& paint) { … }
void SkCanvas::drawLine(SkScalar x0, SkScalar y0, SkScalar x1, SkScalar y1, const SkPaint& paint) { … }
void SkCanvas::drawCircle(SkScalar cx, SkScalar cy, SkScalar radius, const SkPaint& paint) { … }
void SkCanvas::drawRoundRect(const SkRect& r, SkScalar rx, SkScalar ry,
const SkPaint& paint) { … }
void SkCanvas::drawArc(const SkRect& oval, SkScalar startAngle,
SkScalar sweepAngle, bool useCenter,
const SkPaint& paint) { … }
#ifdef SK_DISABLE_SKPICTURE
void SkCanvas::drawPicture(const SkPicture* picture, const SkMatrix* matrix, const SkPaint* paint) {}
void SkCanvas::onDrawPicture(const SkPicture* picture, const SkMatrix* matrix,
const SkPaint* paint) {}
#else
void SkCanvas::drawPicture(const SkPicture* picture, const SkMatrix* matrix, const SkPaint* paint) { … }
void SkCanvas::onDrawPicture(const SkPicture* picture, const SkMatrix* matrix,
const SkPaint* paint) { … }
#endif
SkCanvas::ImageSetEntry::ImageSetEntry() = default;
SkCanvas::ImageSetEntry::~ImageSetEntry() = default;
SkCanvas::ImageSetEntry::ImageSetEntry(const ImageSetEntry&) = default;
SkCanvas::ImageSetEntry& SkCanvas::ImageSetEntry::operator=(const ImageSetEntry&) = default;
SkCanvas::ImageSetEntry::ImageSetEntry(sk_sp<const SkImage> image, const SkRect& srcRect,
const SkRect& dstRect, int matrixIndex, float alpha,
unsigned aaFlags, bool hasClip)
: … { … }
SkCanvas::ImageSetEntry::ImageSetEntry(sk_sp<const SkImage> image, const SkRect& srcRect,
const SkRect& dstRect, float alpha, unsigned aaFlags)
: … { … }
std::unique_ptr<SkCanvas> SkCanvas::MakeRasterDirect(const SkImageInfo& info, void* pixels,
size_t rowBytes, const SkSurfaceProps* props) { … }
SkNoDrawCanvas::SkNoDrawCanvas(int width, int height)
: … { … }
SkNoDrawCanvas::SkNoDrawCanvas(const SkIRect& bounds)
: … { … }
SkCanvas::SaveLayerStrategy SkNoDrawCanvas::getSaveLayerStrategy(const SaveLayerRec& rec) { … }
bool SkNoDrawCanvas::onDoSaveBehind(const SkRect*) { … }
static_assert …;
static_assert …;
SkRasterHandleAllocator::Handle SkCanvas::accessTopRasterHandle() const { … }
static bool install(SkBitmap* bm, const SkImageInfo& info,
const SkRasterHandleAllocator::Rec& rec) { … }
SkRasterHandleAllocator::Handle SkRasterHandleAllocator::allocBitmap(const SkImageInfo& info,
SkBitmap* bm) { … }
std::unique_ptr<SkCanvas>
SkRasterHandleAllocator::MakeCanvas(std::unique_ptr<SkRasterHandleAllocator> alloc,
const SkImageInfo& info, const Rec* rec,
const SkSurfaceProps* props) { … }