#include "mojo/public/cpp/platform/named_platform_channel.h"
#include "base/check.h"
#include "base/strings/utf_string_conversions.h"
#include "build/build_config.h"
namespace mojo {
const char NamedPlatformChannel::kNamedHandleSwitch[] = …;
NamedPlatformChannel::NamedPlatformChannel(const Options& options) { … }
NamedPlatformChannel::NamedPlatformChannel(NamedPlatformChannel&& other) =
default;
NamedPlatformChannel& NamedPlatformChannel::operator=(
NamedPlatformChannel&& other) = default;
NamedPlatformChannel::~NamedPlatformChannel() = default;
NamedPlatformChannel::ServerName NamedPlatformChannel::ServerNameFromUTF8(
std::string_view name) { … }
void NamedPlatformChannel::PassServerNameOnCommandLine(
base::CommandLine* command_line) { … }
PlatformChannelEndpoint NamedPlatformChannel::ConnectToServer(
const ServerName& server_name) { … }
PlatformChannelEndpoint NamedPlatformChannel::ConnectToServer(
const Options& options) { … }
PlatformChannelEndpoint NamedPlatformChannel::ConnectToServer(
const base::CommandLine& command_line) { … }
}