#include "mojo/public/cpp/platform/platform_channel_server.h"
#include <memory>
#include <utility>
namespace mojo {
PlatformChannelServer::PlatformChannelServer() = default;
PlatformChannelServer::~PlatformChannelServer() = default;
void PlatformChannelServer::WaitForConnection(
PlatformChannelServerEndpoint server_endpoint,
ConnectionCallback callback) { … }
bool PlatformChannelServer::TryListen(
PlatformChannelServerEndpoint& server_endpoint,
ConnectionCallback& callback) { … }
void PlatformChannelServer::Stop() { … }
}