// Copyright 2023 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "mojo/public/cpp/platform/platform_channel_server.h"
#include <windows.h>
#include <cstring>
#include <memory>
#include <utility>
#include "base/check.h"
#include "base/memory/weak_ptr.h"
#include "base/task/current_thread.h"
#include "base/task/sequenced_task_runner.h"
#include "base/win/object_watcher.h"
#include "base/win/scoped_handle.h"
#include "mojo/public/cpp/platform/platform_channel_endpoint.h"
#include "mojo/public/cpp/platform/platform_handle.h"
namespace mojo {
namespace {
class ListenerImpl : public PlatformChannelServer::Listener,
public base::win::ObjectWatcher::Delegate {
public:
ListenerImpl() {
memset(&connect_overlapped_, 0, sizeof(connect_overlapped_));
}
~ListenerImpl() override {
if (server_.is_valid()) {
::CancelIo(server_.get());
}
}
// PlatformChannelServer::Listener:
bool Start(PlatformChannelServerEndpoint& server_endpoint,
PlatformChannelServer::ConnectionCallback& callback) override {
connect_event_.Set(::CreateEvent(NULL, TRUE, FALSE, NULL));
if (!connect_event_.is_valid()) {
return false;
}
connect_overlapped_.hEvent = connect_event_.get();
if (!event_watcher_.StartWatchingOnce(connect_event_.get(), this)) {
return false;
}
base::win::ScopedHandle server =
server_endpoint.TakePlatformHandle().TakeHandle();
BOOL ok = ::ConnectNamedPipe(server.get(), &connect_overlapped_);
if (ok) {
// This call should always fail with ERROR_IO_PENDING or
// ERROR_PIPE_CONNECTED.
return false;
}
const DWORD error = ::GetLastError();
switch (error) {
case ERROR_PIPE_CONNECTED:
// Already connected. Invoke the callback asynchronously to avoid any
// potential re-entrancy issues in the caller. The task is posted with
// a WeakPtr-bound method to ensure that it doesn't run if the server
// is stopped first.
event_watcher_.StopWatching();
connect_event_.Close();
base::SequencedTaskRunner::GetCurrentDefault()->PostTask(
FROM_HERE, base::BindOnce(&ListenerImpl::RunCallback,
weak_ptr_factory_.GetWeakPtr(),
std::move(callback), std::move(server)));
break;
case ERROR_IO_PENDING:
// Will continue in OnIOCompleted whenever the event is signaled.
break;
default:
// Fail.
connect_event_.Close();
return false;
}
server_ = std::move(server);
callback_ = std::move(callback);
return true;
}
// base::win::ObjectWatcher:
void OnObjectSignaled(HANDLE object) override {
// Event signaled. Check the status of the pipe. The only success case is
// when ConnectNamedPipe() returns ERROR_PIPE_CONNECTED here.
CHECK_EQ(object, connect_event_.get());
BOOL ok = ::ConnectNamedPipe(server_.get(), &connect_overlapped_);
if (ok || ::GetLastError() != ERROR_PIPE_CONNECTED) {
std::move(callback_).Run({});
return;
}
// Success. Pass ownership of the connected pipe to the user-provided
// callback.
connect_event_.Close();
std::move(callback_).Run(
PlatformChannelEndpoint{PlatformHandle{std::move(server_)}});
}
private:
void RunCallback(PlatformChannelServer::ConnectionCallback callback,
base::win::ScopedHandle server) {
std::move(callback).Run(
PlatformChannelEndpoint{PlatformHandle{std::move(server)}});
}
base::win::ScopedHandle server_;
OVERLAPPED connect_overlapped_;
base::win::ScopedHandle connect_event_;
base::win::ObjectWatcher event_watcher_;
PlatformChannelServer::ConnectionCallback callback_;
base::WeakPtrFactory<ListenerImpl> weak_ptr_factory_{this};
};
} // namespace
std::unique_ptr<PlatformChannelServer::Listener>
PlatformChannelServer::Listener::Create() {
return std::make_unique<ListenerImpl>();
}
} // namespace mojo