chromium/cc/animation/worklet_animation.cc

// Copyright 2017 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#include "cc/animation/worklet_animation.h"

#include <utility>
#include "cc/animation/animation_delegate.h"
#include "cc/animation/animation_id_provider.h"
#include "cc/animation/animation_timeline.h"
#include "cc/animation/keyframe_effect.h"
#include "cc/animation/scroll_timeline.h"
#include "cc/trees/animation_effect_timings.h"
#include "cc/trees/animation_options.h"

namespace cc {

WorkletAnimation::WorkletAnimation(
    int cc_animation_id,
    WorkletAnimationId worklet_animation_id,
    const std::string& name,
    double playback_rate_value,
    std::unique_ptr<AnimationOptions> options,
    std::unique_ptr<AnimationEffectTimings> effect_timings,
    bool is_controlling_instance)
    :{}

WorkletAnimation::~WorkletAnimation() = default;

scoped_refptr<WorkletAnimation> WorkletAnimation::Create(
    WorkletAnimationId worklet_animation_id,
    const std::string& name,
    double playback_rate_value,
    std::unique_ptr<AnimationOptions> options,
    std::unique_ptr<AnimationEffectTimings> effect_timings) {}

scoped_refptr<Animation> WorkletAnimation::CreateImplInstance() const {}

void WorkletAnimation::PushPropertiesTo(Animation* animation_impl) {}

bool WorkletAnimation::Tick(base::TimeTicks monotonic_time) {}

void WorkletAnimation::UpdateState(bool start_ready_animations,
                                   AnimationEvents* events) {}

void WorkletAnimation::TakeTimeUpdatedEvent(AnimationEvents* events) {}

void WorkletAnimation::UpdateInputState(MutatorInputState* input_state,
                                        base::TimeTicks monotonic_time,
                                        const ScrollTree& scroll_tree,
                                        bool is_active_tree) {}

void WorkletAnimation::SetOutputState(
    const MutatorOutputState::AnimationState& state) {}

void WorkletAnimation::SetPlaybackRate(double rate) {}

void WorkletAnimation::UpdatePlaybackRate(double rate) {}

void WorkletAnimation::ReleasePendingTreeLock() {}

std::optional<base::TimeDelta> WorkletAnimation::CurrentTime(
    base::TimeTicks monotonic_time,
    const ScrollTree& scroll_tree,
    bool is_active_tree) {}

bool WorkletAnimation::NeedsUpdate(base::TimeTicks monotonic_time,
                                   const ScrollTree& scroll_tree,
                                   bool is_active_tree) {}

bool WorkletAnimation::IsTimelineActive(const ScrollTree& scroll_tree,
                                        bool is_active_tree) const {}

void WorkletAnimation::RemoveKeyframeModel(int keyframe_model_id) {}

bool WorkletAnimation::IsWorkletAnimation() const {}

}  // namespace cc