/* * Copyright 2022 Google LLC * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "src/core/SkSLTypeShared.h" const char* SkSLTypeString(SkSLType t) { … } /** Is the shading language type full precision? */ bool SkSLTypeIsFullPrecisionNumericType(SkSLType type) { … } int SkSLTypeMatrixSize(SkSLType type) { … } bool SkSLTypeIsCombinedSamplerType(SkSLType type) { … }