chromium/third_party/skia/src/core/SkRasterPipelineBlitter.cpp

/*
 * Copyright 2016 Google Inc.
 *
 * Use of this source code is governed by a BSD-style license that can be
 * found in the LICENSE file.
 */

#include "include/core/SkAlphaType.h"
#include "include/core/SkBlendMode.h"
#include "include/core/SkBlender.h"
#include "include/core/SkColor.h"
#include "include/core/SkColorType.h"
#include "include/core/SkImageInfo.h"
#include "include/core/SkMatrix.h"
#include "include/core/SkPaint.h"
#include "include/core/SkPixmap.h"
#include "include/core/SkRect.h"
#include "include/core/SkRefCnt.h"
#include "include/core/SkSurfaceProps.h"
#include "include/private/base/SkAssert.h"
#include "include/private/base/SkCPUTypes.h"
#include "include/private/base/SkTemplates.h"
#include "src/base/SkArenaAlloc.h"
#include "src/core/SkBlendModePriv.h"
#include "src/core/SkBlenderBase.h"
#include "src/core/SkBlitter.h"
#include "src/core/SkColorSpacePriv.h"
#include "src/core/SkColorSpaceXformSteps.h"
#include "src/core/SkEffectPriv.h"
#include "src/core/SkMask.h"
#include "src/core/SkMemset.h"
#include "src/core/SkRasterPipeline.h"
#include "src/core/SkRasterPipelineOpContexts.h"
#include "src/core/SkRasterPipelineOpList.h"
#include "src/effects/colorfilters/SkColorFilterBase.h"
#include "src/shaders/SkShaderBase.h"

#include <cstdint>
#include <cstring>
#include <functional>
#include <optional>
#include <utility>

class SkColorSpace;
class SkShader;

class SkRasterPipelineBlitter final : public SkBlitter {};

static SkColor4f paint_color_to_dst(const SkPaint& paint, const SkPixmap& dst) {}

SkBlitter* SkCreateRasterPipelineBlitter(const SkPixmap& dst,
                                         const SkPaint& paint,
                                         const SkMatrix& ctm,
                                         SkArenaAlloc* alloc,
                                         sk_sp<SkShader> clipShader,
                                         const SkSurfaceProps& props) {}

SkBlitter* SkCreateRasterPipelineBlitter(const SkPixmap& dst,
                                         const SkPaint& paint,
                                         const SkRasterPipeline& shaderPipeline,
                                         bool is_opaque,
                                         SkArenaAlloc* alloc,
                                         sk_sp<SkShader> clipShader) {}

SkBlitter* SkRasterPipelineBlitter::Create(const SkPixmap& dst,
                                           const SkPaint& paint,
                                           const SkColor4f& dstPaintColor,
                                           SkArenaAlloc* alloc,
                                           const SkRasterPipeline& shaderPipeline,
                                           bool is_opaque,
                                           bool is_constant,
                                           const SkShader* clipShader) {}

void SkRasterPipelineBlitter::appendLoadDst(SkRasterPipeline* p) const {}

void SkRasterPipelineBlitter::appendStore(SkRasterPipeline* p) const {}

void SkRasterPipelineBlitter::appendClipScale(SkRasterPipeline* p) const {}

void SkRasterPipelineBlitter::appendClipLerp(SkRasterPipeline* p) const {}

void SkRasterPipelineBlitter::blitH(int x, int y, int w) {}

void SkRasterPipelineBlitter::blitRect(int x, int y, int w, int h) {}

void SkRasterPipelineBlitter::blitRectWithTrace(int x, int y, int w, int h, bool trace) {}

void SkRasterPipelineBlitter::blitAntiH(int x, int y, const SkAlpha aa[], const int16_t runs[]) {}

void SkRasterPipelineBlitter::blitAntiH2(int x, int y, U8CPU a0, U8CPU a1) {}

void SkRasterPipelineBlitter::blitAntiV2(int x, int y, U8CPU a0, U8CPU a1) {}

void SkRasterPipelineBlitter::blitV(int x, int y, int height, SkAlpha alpha) {}

void SkRasterPipelineBlitter::blitMask(const SkMask& mask, const SkIRect& clip) {}