#include "include/core/SkColorType.h"
#include "include/core/SkPaint.h"
#include "include/core/SkPixmap.h"
#include "include/core/SkTypes.h"
#include "include/private/base/SkCPUTypes.h"
#include "src/base/SkArenaAlloc.h"
#include "src/core/SkBlitRow.h"
#include "src/core/SkSpriteBlitter.h"
#include <cstddef>
#include <cstdint>
class Sprite_D32_S32 : public SkSpriteBlitter { … };
SkSpriteBlitter* SkSpriteBlitter::ChooseL32(const SkPixmap& source, const SkPaint& paint,
SkArenaAlloc* allocator) { … }