#include "include/core/SkShader.h"
#include "include/core/SkMatrix.h"
#include "include/core/SkRefCnt.h"
#include "src/shaders/SkColorFilterShader.h"
#include "src/shaders/SkLocalMatrixShader.h"
#include "src/shaders/SkShaderBase.h"
#include "src/shaders/SkWorkingColorSpaceShader.h"
#include <utility>
class SkColorFilter;
class SkImage;
enum class SkTileMode;
SkImage* SkShader::isAImage(SkMatrix* localMatrix, SkTileMode xy[2]) const { … }
sk_sp<SkShader> SkShader::makeWithLocalMatrix(const SkMatrix& localMatrix) const { … }
sk_sp<SkShader> SkShader::makeWithColorFilter(sk_sp<SkColorFilter> filter) const { … }
sk_sp<SkShader> SkShader::makeWithWorkingColorSpace(sk_sp<SkColorSpace> workingSpace) const { … }