#include "src/shaders/SkTriColorShader.h"
#include "include/core/SkMatrix.h"
#include "include/core/SkPoint.h"
#include "include/core/SkTypes.h"
#include "include/private/SkColorData.h"
#include "src/base/SkVx.h"
#include "src/core/SkEffectPriv.h"
#include "src/core/SkRasterPipeline.h"
#include "src/core/SkRasterPipelineOpList.h"
bool SkTriColorShader::appendStages(const SkStageRec& rec, const SkShaders::MatrixRec&) const { … }
bool SkTriColorShader::update(const SkMatrix& ctmInv,
const SkPoint pts[],
const SkPMColor4f colors[],
int index0,
int index1,
int index2) { … }