#include "src/pathops/SkPathOpsCommon.h"
#include "include/core/SkTypes.h"
#include "include/private/base/SkMacros.h"
#include "include/private/base/SkMath.h"
#include "include/private/base/SkTDArray.h"
#include "src/base/SkTSort.h"
#include "src/pathops/SkOpAngle.h"
#include "src/pathops/SkOpCoincidence.h"
#include "src/pathops/SkOpContour.h"
#include "src/pathops/SkOpSegment.h"
#include "src/pathops/SkOpSpan.h"
const SkOpAngle* AngleWinding(SkOpSpanBase* start, SkOpSpanBase* end, int* windingPtr,
bool* sortablePtr) { … }
SkOpSpan* FindUndone(SkOpContourHead* contourHead) { … }
SkOpSegment* FindChase(SkTDArray<SkOpSpanBase*>* chase, SkOpSpanBase** startPtr,
SkOpSpanBase** endPtr) { … }
bool SortContourList(SkOpContourHead** contourList, bool evenOdd, bool oppEvenOdd) { … }
static void calc_angles(SkOpContourHead* contourList DEBUG_COIN_DECLARE_PARAMS()) { … }
static bool missing_coincidence(SkOpContourHead* contourList DEBUG_COIN_DECLARE_PARAMS()) { … }
static bool move_multiples(SkOpContourHead* contourList DEBUG_COIN_DECLARE_PARAMS()) { … }
static bool move_nearby(SkOpContourHead* contourList DEBUG_COIN_DECLARE_PARAMS()) { … }
static bool sort_angles(SkOpContourHead* contourList) { … }
bool HandleCoincidence(SkOpContourHead* contourList, SkOpCoincidence* coincidence) { … }