#include "include/gpu/graphite/BackendTexture.h"
#include "include/gpu/MutableTextureState.h"
#include "src/gpu/graphite/BackendTexturePriv.h"
namespace skgpu::graphite {
BackendTexture::BackendTexture() = default;
BackendTexture::~BackendTexture() = default;
BackendTexture::BackendTexture(const BackendTexture& that) { … }
static inline void assert_is_supported_backend(const BackendApi& backend) { … }
BackendTexture& BackendTexture::operator=(const BackendTexture& that) { … }
bool BackendTexture::operator==(const BackendTexture& that) const { … }
BackendTextureData::~BackendTextureData(){};
}