chromium/third_party/skia/src/gpu/graphite/Uniform.h

/*
 * Copyright 2021 Google LLC
 *
 * Use of this source code is governed by a BSD-style license that can be
 * found in the LICENSE file.
 */

#ifndef skgpu_graphite_Uniform_DEFINED
#define skgpu_graphite_Uniform_DEFINED

#include "src/core/SkSLTypeShared.h"

namespace skgpu::graphite {

// TODO: can SkRuntimeEffect::Uniform be absorbed into this class!?

/**
 * Describes a uniform. Uniforms consist of:
 *  name:       The constant string name to use in the generated SkSL (with mangling)
 *  type:       The type of the uniform
 *  count:      Number of elements of 'type' in the array or kNonArray if not an array.
 */
class Uniform {};

} // namespace skgpu::graphite

#endif // skgpu_graphite_Uniform_DEFINED