#ifndef skgpu_graphite_ShaderCodeDictionary_DEFINED
#define skgpu_graphite_ShaderCodeDictionary_DEFINED
#include "include/core/SkBlendMode.h"
#include "include/core/SkSpan.h"
#include "include/core/SkTypes.h"
#include "include/private/base/SkMacros.h"
#include "include/private/base/SkTArray.h"
#include "include/private/base/SkThreadAnnotations.h"
#include "include/private/base/SkTo.h"
#include "src/base/SkArenaAlloc.h"
#include "src/base/SkEnumBitMask.h"
#include "src/base/SkSpinlock.h"
#include "src/core/SkKnownRuntimeEffects.h"
#include "src/core/SkTHash.h"
#include "src/gpu/Blend.h"
#include "src/gpu/graphite/BuiltInCodeSnippetID.h"
#include "src/gpu/graphite/PaintParamsKey.h"
#include "src/gpu/graphite/ResourceTypes.h"
#include "src/gpu/graphite/Uniform.h"
#include "src/gpu/graphite/UniquePaintParamsID.h"
#include <array>
#include <cstddef>
#include <cstdint>
#include <memory>
#include <string>
#include <string_view>
class SkRuntimeEffect;
namespace skgpu {
class Swizzle;
}
namespace skgpugraphite
#endif