#include "src/gpu/graphite/GpuWorkSubmission.h"
#include "src/gpu/graphite/Buffer.h"
#include "src/gpu/graphite/CommandBuffer.h"
#include "src/gpu/graphite/QueueManager.h"
namespace skgpu::graphite {
GpuWorkSubmission::GpuWorkSubmission(std::unique_ptr<CommandBuffer> cmdBuffer,
QueueManager* queueManager)
: … { … }
GpuWorkSubmission::~GpuWorkSubmission() { … }
bool GpuWorkSubmission::isFinished(const SharedContext* sharedContext) { … }
void GpuWorkSubmission::waitUntilFinished(const SharedContext* sharedContext) { … }
}