/* * Copyright 2022 Google LLC * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef skgpu_graphite_DrawParams_DEFINED #define skgpu_graphite_DrawParams_DEFINED #include "include/core/SkPaint.h" #include "include/core/SkRect.h" #include "src/gpu/graphite/DrawOrder.h" #include "src/gpu/graphite/geom/Geometry.h" #include "src/gpu/graphite/geom/Rect.h" #include "src/gpu/graphite/geom/Transform_graphite.h" #include <optional> namespace skgpu::graphite { // NOTE: Only represents the stroke or hairline styles; stroke-and-fill must be handled higher up. class StrokeStyle { … }; // TBD: Separate DashParams extracted from an SkDashPathEffect? Or folded into StrokeStyle? class Clip { … }; // Encapsulates all geometric state for a single high-level draw call. RenderSteps are responsible // for transforming this state into actual rendering; shading from PaintParams is handled separately class DrawParams { … }; } // namespace skgpu::graphite #endif // skgpu_graphite_DrawParams_DEFINED