#ifndef skgpu_graphite_ClipStack_DEFINED
#define skgpu_graphite_ClipStack_DEFINED
#include "include/core/SkClipOp.h"
#include "include/private/base/SkTArray.h"
#include "src/base/SkTBlockList.h"
#include "src/gpu/graphite/DrawOrder.h"
#include "src/gpu/graphite/DrawParams.h"
#include "src/gpu/graphite/geom/Shape.h"
#include "src/gpu/graphite/geom/Transform_graphite.h"
class SkShader;
class SkStrokeRec;
namespace skgpu::graphite {
class BoundsManager;
class Device;
class Geometry;
class ClipStack { … };
class ClipStack::ElementIter { … };
ClipStack::ElementIter ClipStack::begin() const { … }
ClipStack::ElementIter ClipStack::end() const { … }
}
#endif