chromium/third_party/skia/src/gpu/graphite/Surface_Graphite.h

/*
 * Copyright 2021 Google LLC
 *
 * Use of this source code is governed by a BSD-style license that can be
 * found in the LICENSE file.
 */

#ifndef skgpu_graphite_Surface_Graphite_DEFINED
#define skgpu_graphite_Surface_Graphite_DEFINED

#include "src/image/SkSurface_Base.h"

#include "include/gpu/GpuTypes.h"
#include "src/gpu/SkBackingFit.h"
#include "src/gpu/graphite/ResourceTypes.h"
#include "src/gpu/graphite/TextureProxyView.h"

namespace skgpu::graphite {

class Context;
class Device;
class Image;
class Recorder;
class TextureProxy;

class Surface final : public SkSurface_Base {};

// TODO: The long-term for the public API around surfaces and flushing/submitting will likely
// be replaced with explicit control over Recorders and submitting Recordings to the Context
// directly. For now, internal tools often rely on surface/canvas flushing to control what's
// being timed (nanobench or viewer's stats layer), so we flush any pending draws to a DrawPass.
// While this won't measure actual conversion of the task list to backend command buffers, that
// should be fairly negligible since most of the work is handled in DrawPass::Make().
// Additionally flushing pending work here ensures we don't batch across or clear prior recorded
// work when looping in a benchmark, as the controlling code expects.
void Flush(sk_sp<SkSurface> surface);
void Flush(SkSurface* surface);

} // namespace skgpu::graphite

#endif // skgpu_graphite_Surface_Graphite_DEFINED