#include "src/gpu/graphite/PipelineData.h"
#include "src/core/SkChecksum.h"
#include "src/gpu/graphite/ShaderCodeDictionary.h"
namespace skgpu::graphite {
PipelineDataGatherer::PipelineDataGatherer(Layout layout)
: … { … }
void PipelineDataGatherer::resetWithNewLayout(Layout layout) { … }
#if defined(SK_DEBUG)
void PipelineDataGatherer::checkReset() { … }
#endif
UniformDataBlock* UniformDataBlock::Make(const UniformDataBlock& other, SkArenaAlloc* arena) { … }
uint32_t UniformDataBlock::hash() const { … }
TextureDataBlock* TextureDataBlock::Make(const TextureDataBlock& other,
SkArenaAlloc* arena) { … }
bool TextureDataBlock::operator==(const TextureDataBlock& other) const { … }
uint32_t TextureDataBlock::hash() const { … }
}