#include "src/gpu/graphite/Renderer.h"
namespace skgpu::graphite {
static uint32_t next_id() { … }
RenderStep::RenderStep(std::string_view className,
std::string_view variantName,
SkEnumBitMask<Flags> flags,
std::initializer_list<Uniform> uniforms,
PrimitiveType primitiveType,
DepthStencilSettings depthStencilSettings,
SkSpan<const Attribute> vertexAttrs,
SkSpan<const Attribute> instanceAttrs,
SkSpan<const Varying> varyings)
: … { … }
Coverage RenderStep::GetCoverage(SkEnumBitMask<Flags> flags) { … }
}