chromium/third_party/skia/src/gpu/graphite/RenderPassDesc.cpp

/*
 * Copyright 2024 Google LLC
 *
 * Use of this source code is governed by a BSD-style license that can be
 * found in the LICENSE file.
 */

#include "src/gpu/graphite/RenderPassDesc.h"

#include "src/gpu/graphite/Caps.h"

namespace skgpu::graphite {

namespace {

const char* to_str(LoadOp op) {}

const char* to_str(StoreOp op) {}

} // anonymous namespace

RenderPassDesc RenderPassDesc::Make(const Caps* caps,
                                    const TextureInfo& targetInfo,
                                    LoadOp loadOp,
                                    StoreOp storeOp,
                                    SkEnumBitMask<DepthStencilFlags> depthStencilFlags,
                                    const std::array<float, 4>& clearColor,
                                    bool requiresMSAA,
                                    Swizzle writeSwizzle) {}

SkString RenderPassDesc::toString() const {}

SkString RenderPassDesc::toPipelineLabel() const {}

SkString AttachmentDesc::toString() const {}

} // namespace skgpu::graphite