#include "src/gpu/graphite/RasterPathUtils.h"
#include "include/core/SkStrokeRec.h"
#include "include/private/base/SkFixed.h"
#include "src/base/SkFloatBits.h"
#include "src/core/SkBlitter_A8.h"
#include "src/gpu/graphite/geom/Shape.h"
#include "src/gpu/graphite/geom/Transform_graphite.h"
namespace skgpu::graphite {
bool RasterMaskHelper::init(SkISize pixmapSize) { … }
void RasterMaskHelper::drawShape(const Shape& shape,
const Transform& transform,
const SkStrokeRec& strokeRec,
const SkIRect& resultBounds) { … }
skgpu::UniqueKey GeneratePathMaskKey(const Shape& shape,
const Transform& transform,
const SkStrokeRec& strokeRec,
skvx::half2 maskSize) { … }
}