#include "include/gpu/graphite/TextureInfo.h"
#include "src/gpu/graphite/TextureInfoPriv.h"
namespace skgpu::graphite {
TextureInfo::TextureInfo(){};
TextureInfo::~TextureInfo() = default;
static inline void assert_is_supported_backend(const BackendApi& backend) { … }
TextureInfo::TextureInfo(const TextureInfo& that)
: … { … }
TextureInfo& TextureInfo::operator=(const TextureInfo& that) { … }
bool TextureInfo::operator==(const TextureInfo& that) const { … }
bool TextureInfo::isCompatible(const TextureInfo& that) const { … }
SkString TextureInfo::toString() const { … }
SkString TextureInfo::toRPAttachmentString() const { … }
size_t TextureInfo::bytesPerPixel() const { … }
SkTextureCompressionType TextureInfo::compressionType() const { … }
bool TextureInfo::isMemoryless() const { … }
TextureInfoData::~TextureInfoData(){};
}